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DESIGN SKILLS

Quality over Quantity

A focus on character rigging and animation, with examples of hardsurface, and organic modeling. Familiar with rendering and shaders for Arnold and V-ray

Advanced

PHOTOSHOP

I've been using photoshop since 1997, and have taken many courses over a number of years to enhance my skills and continue to learn as new development features release.

BLENDER

Well versed in blender modeling, rendering, shader creation, and physics simulation since 2015,

Advanced

Advanced

Substance Suite

Since 2015 I've been using and integrating the substance pipelines  for material creation and VFX

Advanced

UNREAL ENGINE 

I've been creating assets and environments for Unreal Engine for a number of years, from photorealistic to low-poly cartoon stylings.

C++  -  Python - Mel -

Intermediate

Skills : Skills

Advanced

AUTODESK MAYA

Advanced

ZBRUSH

Sculpting, Modeling, Baking, model topology cleanup.

Working With the Best Clients and Partners

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