DESIGN SKILLS

Quality over Quantity

A focus on character rigging and animation, with examples of hardsurface, and organic modeling. Familiar with rendering and shaders for Arnold and V-ray

Advanced

PHOTOSHOP

I've been using photoshop since 1997, and have taken many courses over a number of years to enhance my skills and continue to learn as new development features release.

BLENDER 2.83

Well versed in blender since 2015, modeling, rendering, shader creation, and physics simulation.

Advanced

Advanced

Substance Suite

Since 2015 I've been using and integrating the substance pipelines  for material creation and VFX

Intermediate

UNREAL ENGINE 4.25

I've been creating assets and environments for ue4 for a number of years, from photorealistic to low-poly cartoon stylings.

Self taught and still learning, primarily used in web developments and optimizations for clients sales copy needs.

JAVASCRIPT

Intermediate

 

Advanced

AUTODESK MAYA

Advanced

ZBRUSH

Sculpting, Modeling, Baking, model topology cleanup.