DESIGN SKILLS
Quality over Quantity
A focus on character rigging and animation, with examples of hardsurface, and organic modeling. Familiar with rendering and shaders for Arnold and V-ray
Advanced
PHOTOSHOP
I've been using photoshop since 1997, and have taken many courses over a number of years to enhance my skills and continue to learn as new development features release.
BLENDER
Well versed in blender modeling, rendering, shader creation, and physics simulation since 2015,
Advanced
Advanced
Substance Suite
Since 2015 I've been using and integrating the substance pipelines for material creation and VFX
Advanced
UNREAL ENGINE
I've been creating assets and environments for Unreal Engine for a number of years, from photorealistic to low-poly cartoon stylings.
C++ - Python - Mel -
Intermediate
Advanced
AUTODESK MAYA
Advanced
ZBRUSH
Sculpting, Modeling, Baking, model topology cleanup.
Working With the Best Clients and Partners
